Branded IoT mobile apps for iOS and Android

Your customers want to open a mobile app called yours, with your icon, your logo, and your colors, and control your connected product from it. OmnIoT delivers that app on iOS and Android, published under your developer identity, maintained for the lifetime of your product. No mobile team required.

Who comes to us for the app

Different starting points, same problem. Your end customers want a real app. You do not want to hire an iOS team, an Android team, a push-notification subsystem, and a mobile release engineer to deliver it.

Connected product companies

Your buyers expect an app in their app store with your name on it, not a web page, not an SDK and not a developer login. That expectation now arrives before the purchase order does, and a link to a dashboard does not satisfy it.

Vertical software adding hardware

The software already ships. Now there is hardware that has to appear inside the same app under the same brand, behaving like one product rather than like three suppliers introduced to each other late.

Equipment builders going connected

The machines are already in the field and customers want an app that monitors and controls them. Keeping that app alive in two stores through a decade of OS releases is not a line item most equipment businesses want on the books.

What the app does out of the box

Branding is the obvious part. What matters more is the long list of things users expect from any serious mobile app in 2026, all present by default, all maintained for you.

Published under your identity

Your Apple and Google Play developer accounts. Your bundle ID. Your icons, screenshots, descriptions, privacy statements. End users searching the App Store find your brand, not ours. OmnIoT is invisible on every surface the customer sees.

iOS and Android, real native feel

Both platforms shipped on one timeline. Not a web wrapper pretending to be an app. Platform-conventional navigation, gestures, and system integrations. Users do not feel the seams of a cross-platform build.

Push notifications tied to alerts

Device alerts route to the right user via push. Per-user, per-device, per-threshold. Critical events break through silent mode when your business policy requires it. Scheduled digest notifications for routine activity.

Offline-tolerant by design

The app works in cold storage, plant rooms, basements and shipping containers, which is where field users stand. Readings, notes and manual entries queue locally and sync when coverage returns, without a wall of retry dialogs.

BLE and USB-OTG for field work

Bluetooth Low Energy for local pairing, configuration and calibration. USB-OTG for reading an RS485 sensor plugged straight into the phone, which is how a technician checks an instrument before deciding whether the controller is the problem. Both are running in the field today.

GPS, camera, and media

Geotagged observations, photo notes attached to service events, barcode scanning for device commissioning. The things that separate a real field app from a glorified dashboard.

Role-based views

Owner sees the fleet. Site manager sees their site. Field technician sees the devices they service. Same app binary, different views per role. Tied to the cloud permissions.

Localization and RTL

Multi-language, right-to-left support (Hebrew, Arabic) at the app level. Additional languages can be added per engagement. The platform has been bilingual in production since 2023.

From kickoff to live in both stores

Five phases, each with a concrete output, so progress is never a status colour on a slide. How long it takes is set by how far your screens sit from what the platform already does, which is the first thing discovery establishes.

01

Discovery

We map the workflows your end users perform on a normal day, before anyone opens a design tool. Output: a wireframe walkthrough, tight feature scope, and a branded visual direction.

02

Branding applied

Your brand assets, color system, typography, and tone of voice applied across every screen, icon, store listing, and notification template. You review before anything ships.

03

Internal build and distribution

A first buildable app running against your cloud tenant, distributed via TestFlight and Firebase App Distribution for your team to use internally. Real workflows against real data.

04

Store submission

Submission to both stores under your developer identity. We handle the review cycle, the metadata, the screenshots and the compliance questionnaires, which is the part that catches teams doing it for the first time.

05

Live and maintained

App is live in both stores. OS updates, new iOS and Android versions, and platform features ship as continuous updates. You never have to hire a mobile team to keep it alive.

What building it in-house actually costs

Teams underestimate mobile cost because they see the visible part: a designer and two developers. The invisible part, the part that kills in-house mobile projects two years in, looks like this.

Two stores, two languages, two review cycles forever

A real mobile app means Kotlin for Android and Swift for iOS, or the complexity of React Native done well. Two independent store review cycles. App Store Connect quirks. Google Play policy updates. All forever, not for a launch quarter.

Push notifications are a full subsystem

APNs for Apple, FCM for Google. Token lifecycle management across app reinstalls and OS updates. Silent vs loud notifications. Category actions. Rate limiting so you do not get throttled. People underestimate this until they ship it.

Offline sync is a distributed systems problem

What happens when the user edits a reading while offline and the cloud has a newer value? Merge conflicts, optimistic updates, eventual consistency. You can build a good offline story, but it takes months and your own data will eat you until it works.

OS upgrades break things you did not touch

An API you depend on gets deprecated, a new privacy prompt appears, a dependency moves a major version, and an app that shipped last year stops launching on a slice of devices nobody tested. Mobile maintenance is permanent rather than a project with an end date.

Questions we get about branded apps

Is the mobile app really published under our brand?

Yes. Your Apple Developer and Google Play Console accounts own the listings. Your company name shows as the developer in both stores. Your bundle ID, your icon, your screenshots, your privacy policy, your support email. Nothing identifies OmnIoT on any surface the customer sees.

Is this a real native app or a web wrapper?

It is not a web wrapper. The app is built on React Native with native modules for the platform-specific work (BLE, USB-OTG, camera, notifications, offline storage). Users get platform-conventional navigation, gestures, and performance. The maintenance cost of two codebases is what we avoid by using React Native; the user experience of a wrapper is what we avoid by writing native modules where they matter.

Can I customize the app beyond branding?

Yes. Branding is table-stakes and applied automatically. Beyond that, workflows, screens, and features are configurable per engagement. Custom screens, custom navigation, custom integrations with your backend are all common in ODM engagements. The more you customize, the more the app diverges from the shared platform and the more maintenance you absorb, so we help you pick what actually differentiates you.

Does the app support iOS and Android at the same time?

Yes. Both platforms are shipped from one codebase with platform-specific modules. Both hit the store together. There is no "Android coming later" phase, which is a common trap in IoT mobile projects.

What about BLE provisioning?

BLE is a first-class capability. The usual workflows are commissioning a new device by scanning its QR code, adjusting configuration in the field without opening the cloud interface, and calibration. It is running in production against our own ESP32-based hardware.

Can the app work offline?

Yes, by design. Field users are routinely somewhere with no signal, which is usually the same place the equipment is. The app queues observations, readings and actions locally and syncs when coverage returns, resolving contested records last-write-wins with the difference visible to the user rather than silently applied.

How long does it take to get a branded app live in the stores?

It depends almost entirely on how far the workflows sit from the platform reference. An app that is branding and configuration on top of what already exists is a short job; one with several bespoke screens and a backend integration is not. Store review itself is days rather than weeks. We scope it against your actual screen list rather than quoting a number before seeing one.

What happens when iOS or Android release a new version?

Platform upgrades land in your app via continuous updates from us. Your engineering team does nothing. If an OS change requires a deeper rework (rare but real), we scope it as part of the ongoing engagement; this is one of the core reasons companies choose an ODM over building in-house.

Do I own the mobile app source code?

You get the source required to publish under your identity and maintain independent operation if needed. The core platform modules are licensed to you for the lifetime of your product. Full source transfer is possible but changes the engagement economics.

Send us the screens the app has to have

The fastest way to scope this is a screen list: what a customer opens the app to do, what a technician needs it for in the field, and which of those already exist in the platform. We come back with what is configuration and what is build.

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