Platform · Mobile

A real mobile app. In both stores. Under your name.

Your customers want to open a mobile app called yours, with your icon, your logo, and your colors, and control your connected product from it. OmnIoT delivers that app on iOS and Android, published under your developer identity, maintained for the lifetime of your product. No mobile team required.

Who this is for

Three kinds of companies need a branded mobile app.

Different starting points, same problem. Your end customers want a real app. You do not want to hire an iOS team, an Android team, a push-notification subsystem, and a mobile release engineer to deliver it.

You sell a connected product to end customers

Your buyers expect a mobile app, in their app store, under your name. Not a web page, not an SDK, not a developer login. A real branded app with push notifications, offline support, and the polish of a modern consumer product.

You run a vertical SaaS and are adding hardware

Your product already ships software. Now it has to ship hardware that shows up in the same mobile app, under the same brand. You need hardware, firmware, and a mobile app that behave like one product, not three vendors bolted together.

You are an equipment OEM moving into connected

Your machines already exist in the field. Your customers want a mobile app that monitors and controls them. Building that app and keeping it in two app stores through OS upgrades for the next decade is not a line item your business wants to own.

What you get

Every capability a modern IoT product expects.

Branding is the obvious part. What matters more is the long list of things users expect from any serious mobile app in 2026, all present by default, all maintained for you.

Published under your identity

Your Apple and Google Play developer accounts. Your bundle ID. Your icons, screenshots, descriptions, privacy statements. End users searching the App Store find your brand, not ours. OmnIoT is invisible on every surface the customer sees.

iOS and Android, real native feel

Both platforms shipped on one timeline. Not a web wrapper pretending to be an app. Platform-conventional navigation, gestures, and system integrations. Users do not feel the seams of a cross-platform build.

Push notifications tied to alerts

Device alerts route to the right user via push. Per-user, per-device, per-threshold. Critical events break through silent mode when your business policy requires it. Scheduled digest notifications for routine activity.

Offline-tolerant by design

The app works in farm basements, cold-chain warehouses, factory equipment rooms, and shipping containers. Readings, field notes, manual entries queue locally and sync when coverage returns. No "reconnect and try again" popups.

BLE and USB-OTG for field work

Bluetooth Low Energy for local device pairing, configuration, and calibration. USB-OTG for RS485 sensors plugged directly into the phone (common in field calibration workflows). Production-tested in the field.

GPS, camera, and media

Geotagged observations, photo notes attached to service events, barcode scanning for device commissioning. The things that separate a real field app from a glorified dashboard.

Role-based views

Owner sees the fleet. Site manager sees their site. Field technician sees the devices they service. Same app binary, different views per role. Tied to the cloud permissions.

Localization and RTL

Multi-language, right-to-left support (Hebrew, Arabic) at the app level. Additional languages can be added per engagement. The platform has been bilingual in production since 2023.

From brief to stores

How your branded app gets from kickoff to live.

A typical mobile rollout runs 10 to 14 weeks from kickoff to both stores live. Each phase has a concrete output so progress is never ambiguous.

01

Discovery

We map the workflows your end users actually need, not the features a designer imagines. Output: a wireframe walkthrough, tight feature scope, and a branded visual direction.

02

Branding applied

Your brand assets, color system, typography, and tone of voice applied across every screen, icon, store listing, and notification template. You review before anything ships.

03

Internal build and distribution

A first buildable app running against your cloud tenant, distributed via TestFlight and Firebase App Distribution for your team to use internally. Real workflows against real data.

04

Store submission

Apple App Store and Google Play Store submission under your developer identity. We handle the review cycle, metadata, screenshots, and compliance. Typical submission to approval is 1 to 2 weeks.

05

Live and maintained

App is live in both stores. OS updates, new iOS and Android versions, and platform features ship as continuous updates. You never have to hire a mobile team to keep it alive.

Why not build it yourself

The invisible cost of in-house mobile.

Teams underestimate mobile cost because they see the visible part: a designer and two developers. The invisible part, the part that kills in-house mobile projects two years in, looks like this.

Two stores, two languages, two review cycles forever

A real mobile app means Kotlin for Android and Swift for iOS, or the complexity of React Native done well. Two independent store review cycles. App Store Connect quirks. Google Play policy updates. All forever, not for a launch quarter.

Push notifications are a full subsystem

APNs for Apple, FCM for Google. Token lifecycle management across app reinstalls and OS updates. Silent vs loud notifications. Category actions. Rate limiting so you do not get throttled. People underestimate this until they ship it.

Offline sync is a distributed systems problem

What happens when the user edits a reading while offline and the cloud has a newer value? Merge conflicts, optimistic updates, eventual consistency. You can build a good offline story, but it takes months and your own data will eat you until it works.

OS upgrades break things you did not touch

iOS 19 deprecates an API you used. Android introduces a new privacy prompt. A dependency bumps a major version. Your app shipped last year now fails launch in 30% of devices. Mobile maintenance is permanent, not a project.

FAQ

Common questions about branded IoT apps.

Is the mobile app really published under our brand?

Yes. Your Apple Developer and Google Play Console accounts own the listings. Your company name shows as the developer in both stores. Your bundle ID, your icon, your screenshots, your privacy policy, your support email. Nothing identifies OmnIoT on any surface the customer sees.

Is this a real native app or a web wrapper?

It is not a web wrapper. The app is built on React Native with native modules for the platform-specific work (BLE, USB-OTG, camera, notifications, offline storage). Users get platform-conventional navigation, gestures, and performance. The maintenance cost of two codebases is what we avoid by using React Native; the user experience of a wrapper is what we avoid by writing native modules where they matter.

Can I customize the app beyond branding?

Yes. Branding is table-stakes and applied automatically. Beyond that, workflows, screens, and features are configurable per engagement. Custom screens, custom navigation, custom integrations with your backend are all common in ODM engagements. The more you customize, the more the app diverges from the shared platform and the more maintenance you absorb, so we help you pick what actually differentiates you.

Does the app support iOS and Android at the same time?

Yes. Both platforms are shipped from one codebase with platform-specific modules. Both hit the store together. There is no "Android coming later" phase, which is a common trap in IoT mobile projects.

What about BLE provisioning?

BLE is a first-class capability. Common workflows include device commissioning (pair a new device by scanning a QR code), field configuration (adjust thresholds without opening the cloud UI), and sensor calibration. Production-tested with ESP32 and Nordic-class devices.

Can the app work offline?

Yes, by design. Field users in cold-chain, agriculture, and aquaculture often have poor coverage. The app queues observations, readings, and actions locally and syncs when coverage returns. Conflict resolution follows last-write-wins with user-visible diffs on contested records.

How long does it take to get a branded app live in the stores?

From kickoff to both stores live, typically 10 to 14 weeks. Faster if workflows map cleanly to the platform reference; slower if deep customization is required. App Store review is 1 to 7 days in normal cycles and Google Play is usually faster.

What happens when iOS or Android release a new version?

Platform upgrades land in your app via continuous updates from us. Your engineering team does nothing. If an OS change requires a deeper rework (rare but real), we scope it as part of the ongoing engagement; this is one of the core reasons companies choose an ODM over building in-house.

Do I own the mobile app source code?

You get the source required to publish under your identity and maintain independent operation if needed. The core platform modules are licensed to you for the lifetime of your product. Full source transfer is possible but changes the engagement economics.

What does it cost to add a branded mobile app to my product?

For existing OmnIoT engagements, the branded mobile app is included in the platform per-user or per-device SaaS fee. For standalone mobile engagements, NRE for branding and custom workflows starts in the mid five figures USD. Ongoing per-user cost scales with your active user base. Every engagement is quoted after discovery.

Start a conversation

Your product, your brand, your app.

Every engagement starts with a 30-minute call. Describe your product and your customers; we describe what your app would look like in their hands six months from now.

Talk to us →